When Counter-Strike: Source released back in 2004, the community – to put it bluntly – hated it. Though I want to focus more so on CS: XBE and CS:GO’s original Xbox and 360 debuts, it’s important to note the user reception in each iteration. As interesting as Counter-Strike’s success truly is, there were several times where the series divided the community, nearly killing itself entirely. After around six months, Counter-Strike garnered an impressive 16,000+ players – simultaneously grabbing the attention of high-profile developer Valve.įrom Beta 1 all the way to Global Offensive in August of 2012, Counter-Strike has become something of a global phenomenon, sweeping through the esports scene and thriving to this day. Within the first month or two, creators Minh Le and Jess Cliffe initially thought that they would have to beg a group of people to play their mod. Players are forced to strategize with their teams to pinpoint enemy location, and master their accuracies and map navigation from the inside out, all while taking into account their personal economy – a mechanic that balanced personal/team kills, eliminations and wins/losses. Imagined as a hardcore, tactical first-person shooter where one slip up or missed shot could leave you on the spectator screen for minutes until the next round, Counter-Strike offered an experience unlike any other shooter at the time.
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